- in all warp routines, uses Void messily. action flags would be better.
- dy and dx in blitting seem messy and counteractive



- better _loadmap. map editor. placing agents, tile events, statics, everything

DUNGEN
- with the diagonal pathfound deadend halls, sometimes some unconnected bugginess

EASY FIXES
- switch Blockmap back to exporting methods to Map; no multi-algorithm strategy pattern
- another collision response: swapping places (only agent-agent, not sprites?)
- Sprite warps in naughty ' ' places.. bugs in general

TOUGHER PROBLEMS
- std config for dungeon gen stuff
- how to move entire blob from within blob?
- OnEnter and OnExit only apply for Agent, not Sprite or Blob..
- best adj tile satisfying arbitrary scoring and constraints
- proper vectors finally?
- Blockmap's backup and general strategy could use polish
- blocking spawn pts and stairs
